trunksbomb
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905bb986f1
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add basic "proximity UI" that appears when you approach a game in progress
Build / build (push) Has been cancelled
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2026-03-23 18:10:17 -04:00 |
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trunksbomb
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95d98fb721
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add Same/Same Wall/Plus rules logic.
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2026-03-23 17:58:44 -04:00 |
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trunksbomb
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b845d76cd0
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tweak the card take animation
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2026-03-23 17:45:28 -04:00 |
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trunksbomb
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a60b41a774
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cards appear in "Reward row" above the table after victory and are clickable. There are some quirks to work out but it's good enough for now.
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2026-03-23 16:27:04 -04:00 |
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trunksbomb
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109d832ac7
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make cards more card like instead of just layers of flat textures.
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2026-03-23 15:28:35 -04:00 |
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trunksbomb
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e5d3b5d233
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initial pass on the post-game card reward screen. The loser's cards float up above the board to be taken by the winner. Just mockup right now - it's always player 2's cards and you don't actually take them.
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2026-03-23 13:05:18 -04:00 |
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trunksbomb
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316ffebe1f
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captured cards are now flipped in groups instead of one at a time.
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2026-03-23 12:34:02 -04:00 |
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trunksbomb
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261f540317
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cards now have some simple animations: idle bob on the board, placement, card capture flip, game over wave, and end duel pop up
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2026-03-23 12:29:01 -04:00 |
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trunksbomb
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4cd60e4fac
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full card structure in place, card binder working.
Build / build (push) Has been cancelled
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2026-03-23 05:18:20 -04:00 |
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trunksbomb
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44ebb792ea
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card # placemenet work - still not ideal but it's better
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2026-03-23 00:42:56 -04:00 |
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trunksbomb
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65a0574ce3
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initial commit
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2026-03-23 00:25:54 -04:00 |
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