11 Commits

Author SHA1 Message Date
trunksbomb
905bb986f1 add basic "proximity UI" that appears when you approach a game in progress
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2026-03-23 18:10:17 -04:00
trunksbomb
95d98fb721 add Same/Same Wall/Plus rules logic. 2026-03-23 17:58:44 -04:00
trunksbomb
b845d76cd0 tweak the card take animation 2026-03-23 17:45:28 -04:00
trunksbomb
a60b41a774 cards appear in "Reward row" above the table after victory and are clickable. There are some quirks to work out but it's good enough for now. 2026-03-23 16:27:04 -04:00
trunksbomb
109d832ac7 make cards more card like instead of just layers of flat textures. 2026-03-23 15:28:35 -04:00
trunksbomb
e5d3b5d233 initial pass on the post-game card reward screen. The loser's cards float up above the board to be taken by the winner. Just mockup right now - it's always player 2's cards and you don't actually take them. 2026-03-23 13:05:18 -04:00
trunksbomb
316ffebe1f captured cards are now flipped in groups instead of one at a time. 2026-03-23 12:34:02 -04:00
trunksbomb
261f540317 cards now have some simple animations: idle bob on the board, placement, card capture flip, game over wave, and end duel pop up 2026-03-23 12:29:01 -04:00
trunksbomb
4cd60e4fac full card structure in place, card binder working.
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2026-03-23 05:18:20 -04:00
trunksbomb
44ebb792ea card # placemenet work - still not ideal but it's better 2026-03-23 00:42:56 -04:00
trunksbomb
65a0574ce3 initial commit 2026-03-23 00:25:54 -04:00