Commit Graph

  • 4cd7674996 more trade admin functionality, item/tag/mod blacklists, player blocks (can't use trade), trade timeouts master trunksbomb 2026-03-25 16:48:55 -04:00
  • 9cb4979662 add shift click to move a whole stack to trade window trunksbomb 2026-03-25 12:31:39 -04:00
  • 89d6545533 add "trade modified" warning if items are removed/reduced, configurable Add config for requiring second confirmation screen, enabled by default More resilience to adding items to trade after moving to confirmation screen trunksbomb 2026-03-25 12:27:20 -04:00
  • 4daed48f0e add readme and screenshot trunksbomb 2026-03-25 02:45:00 -04:00
  • a5a1293622 some more safety checks upon trade confirmation trunksbomb 2026-03-25 02:24:49 -04:00
  • ebce4e852d implement trade x trunksbomb 2026-03-25 02:00:28 -04:00
  • 2c157be8cb add trade.log for server admins to review trunksbomb 2026-03-25 01:37:07 -04:00
  • a5bc9789a3 hide trade debug commands by default, config option add trade chat commands to ignore/unignore a player, initiate trade and accept/decline trade. Add safety checks so a player doesn't get into a precarious situation and then get into a trade they initiated earlier. Trade cancels if one or both players become unsafe trunksbomb 2026-03-25 01:10:48 -04:00
  • b32a13ab84 UI cleanup, trade implementation via hotkey and via /trade player|yes|no trunksbomb 2026-03-24 22:31:25 -04:00
  • 31fd6c33ff UI work - trade is now a snapshot of the players' inventories at the time the trade was initiated and everything that happens on the trade menu is interacting with references to that snapshot. Inventory is validated at the end to make sure it still has the items that were in there when the trade started, and then the trade completes. trunksbomb 2026-03-24 21:27:32 -04:00
  • ce3e83b928 stable build - trading works end to end with the /trade debug init with the full trade workflow in place. trunksbomb 2026-03-24 20:02:17 -04:00
  • 456913cea0 initial commit trunksbomb 2026-03-24 17:41:26 -04:00