full card structure in place, card binder working.
Some checks failed
Build / build (push) Has been cancelled
Some checks failed
Build / build (push) Has been cancelled
This commit is contained in:
120
net/neoforged/neoforge/client/event/RenderHandEvent.java
Normal file
120
net/neoforged/neoforge/client/event/RenderHandEvent.java
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright (c) Forge Development LLC and contributors
|
||||
* SPDX-License-Identifier: LGPL-2.1-only
|
||||
*/
|
||||
|
||||
package net.neoforged.neoforge.client.event;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.neoforged.bus.api.Event;
|
||||
import net.neoforged.bus.api.ICancellableEvent;
|
||||
import net.neoforged.fml.LogicalSide;
|
||||
import net.neoforged.neoforge.common.NeoForge;
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
|
||||
/**
|
||||
* Fired before a hand is rendered in the first person view.
|
||||
*
|
||||
* <p>This event is {@linkplain ICancellableEvent cancellable}, and does not {@linkplain HasResult have a result}.
|
||||
* If this event is cancelled, then the hand will not be rendered.</p>
|
||||
*
|
||||
* <p>This event is fired on the {@linkplain NeoForge#EVENT_BUS main Forge event bus},
|
||||
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
|
||||
*
|
||||
* @see RenderArmEvent
|
||||
*/
|
||||
public class RenderHandEvent extends Event implements ICancellableEvent {
|
||||
private final InteractionHand hand;
|
||||
private final PoseStack poseStack;
|
||||
private final MultiBufferSource multiBufferSource;
|
||||
private final int packedLight;
|
||||
private final float partialTick;
|
||||
private final float interpolatedPitch;
|
||||
private final float swingProgress;
|
||||
private final float equipProgress;
|
||||
private final ItemStack stack;
|
||||
|
||||
@ApiStatus.Internal
|
||||
public RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight,
|
||||
float partialTick, float interpolatedPitch,
|
||||
float swingProgress, float equipProgress, ItemStack stack) {
|
||||
this.hand = hand;
|
||||
this.poseStack = poseStack;
|
||||
this.multiBufferSource = multiBufferSource;
|
||||
this.packedLight = packedLight;
|
||||
this.partialTick = partialTick;
|
||||
this.interpolatedPitch = interpolatedPitch;
|
||||
this.swingProgress = swingProgress;
|
||||
this.equipProgress = equipProgress;
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the hand being rendered}
|
||||
*/
|
||||
public InteractionHand getHand() {
|
||||
return hand;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the pose stack used for rendering}
|
||||
*/
|
||||
public PoseStack getPoseStack() {
|
||||
return poseStack;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the source of rendering buffers}
|
||||
*/
|
||||
public MultiBufferSource getMultiBufferSource() {
|
||||
return multiBufferSource;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the amount of packed (sky and block) light for rendering}
|
||||
*
|
||||
* @see LightTexture
|
||||
*/
|
||||
public int getPackedLight() {
|
||||
return packedLight;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the partial tick}
|
||||
*/
|
||||
public float getPartialTick() {
|
||||
return partialTick;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the interpolated pitch of the player entity}
|
||||
*/
|
||||
public float getInterpolatedPitch() {
|
||||
return interpolatedPitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the swing progress of the hand being rendered}
|
||||
*/
|
||||
public float getSwingProgress() {
|
||||
return swingProgress;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the progress of the equip animation, from {@code 0.0} to {@code 1.0}}
|
||||
*/
|
||||
public float getEquipProgress() {
|
||||
return equipProgress;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@return the item stack to be rendered}
|
||||
*/
|
||||
public ItemStack getItemStack() {
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user